Author Archives: Paul

The Literary Platform

Quick update, I’ve been asked by Leila Johnston, editor of The Literary Platform, to write a few pieces around research & development in storytelling and narrative. I’ll be looking at developments inside and outside of the BBC, hopefully pointing people in the direction of a few projects they may have missed, and trying to bring together some disparate themes for an editorial/publishing audience. The first piece is up now, and looks at developments around the changing interactions between writers and audiences.

Second piece – The Stories in Enchanted Objects

Third piece – Telling stories to our computers

I hope they’re of interest – feel free to get in touch if you’d like to discuss any of the themes I uncover.

Proposal for a RICH List

tl;dr – A proposal for a Reasonably Interested Community of Hackers as a loose network of people to work on half-baked ideas – no commitment necessary, just share and help.

Probably my best experience of ‘organised’ innovation in my career so far has been the ‘10% time’ organised by Tristan Ferne (and others) at BBC Audio & Music in 2008-2010. The premise was simple – 10% of your time each week, i.e. every Friday afternoon, you could spend on your own project, providing you shared the results with others, and it was in some way relevant to the BBC. Every so often (monthly, I think, but possibly fortnightly), a meeting would be called, where people would share work in progress, and those with new ideas could pitch them and ask for help. This was an excellent way of fostering a community spirit amongst disciplines – no-one claimed to be an expert, there were no cast-iron commitments to finishing a piece of work, it was simply this – if you want to help build something, to build upon an idea, take it and run with it, to contribute to helping someone else’s idea come to fruition, or to learn and share knowledge, this was the space to do it. It was excellent.

But, for whatever reason, 10% time is no more. There are, of course, more organised or formal ways of ‘doing’ innovation – hack days, R&D groups, the BBC’s Connected Studio. Not all ideas fit nicely into work remits or structures though. Sometimes you don’t really want or have a brief, or a challenge, or a short time frame and a competitive environment. Sometimes you just want a friendly space where you can share half-baked ideas – people are free to build upon them, help you realise them, or ignore them entirely. And, as is probably obvious to anyone who’s been reading this blog or has spoken to me recently, there’s things I’d like to try, things I’d like to learn, that just don’t tend to fit in those existing boxes. Sure, I could take these on as completely personal projects, learn and build them on my own – but that can be a difficult and frustrating experience. I don’t want to avoid this entirely, but when I know there’s people out there who could help, it feels silly to ignore all that, struggle and most probably give up in the end. Similarly, you could just blog and share it with Twitter and the rest of the Web – this is fine, but sometimes you need more of a bounded box of interested parties, so things don’t get lost in the noise.

Today I met up with Mark Simpkins (somehow, for the first time), after planning to meet with Chris Thorpe (another time!). We talked about an idea that Mark had been discussing around an alternative conference format – something in between a formal, present your slides, conference, and a completely free-for all unconference. What was needed, he said, was somewhere you could take a half baked idea, maybe show a very small amount of slides, but mainly discuss it with a group. The notion of a ‘salon’ was brought up.

To me, though, this brought to mind the atmosphere of a comedy improv, or sketch group – one where anyone could contribute an idea, and it would be quickly worked up into something (prototyped, if you will..). Half-baked ideas were celebrated. Ideas should be met with a ‘yes, and’ rather than a ‘no, but’. This doesn’t always work – sometimes when you have an idea, you want to follow that exact idea through – but this should be possible – you can follow through an idea, see what happens, but you could also let others be inspired by your idea and go off in a completely different direction. It’s all good.

So – I know there’s plenty of talented people out there. People who’ve got interesting ideas, and the ability and/or skills to help bring them to life. You don’t have to commit any time to this – just listen in, and if there’s something that takes your fancy, you can volunteer to help, in any way you see fit. Bring your ideas, too. Any and all skills are welcomed, even if you’re not a coder or designer etc. I’d expect we’ll need a mailing list, a wiki-space, and perhaps somewhere to meet up (pub?) once a month to share things.

As I say, no commitments necessary – but if you’re willing, able and interested, why don’t you join –

a Reasonably Interested Community of Hackers?

(is richlist.org or similar available??)

BBC Programmes and a Web of Data – A History

Now and then, I’m fascinated by the period in the BBC’s development around the mid 2000s when it seemed as though people really started to grok the possibilities of the Web. It’s possibly just me, but it often seems as though the world we live in now has forgotten all this promise (perhaps like the ‘horse in the Apple Store‘ idea). And indeed, I often forget the sense of exploration and wonder from some of my early blog posts here on narrative modelling, assuming that’s all settled, accepted and boring now.

Anyway, there’s something about standing on the shoulders of giants, being behind/ahead of the times, collective forgetting of a movement if it’s not shared, and all that, awaiting a different post – a kind of retrospective, and perhaps needless nostalgia for those times, but for now, here’s the twenty-two links I was able to source via Twitter this evening on the subject, organised (approximately) by author – expect this to be tidied up in time:

http://www.frankieroberto.com/weblog/1621

http://www.frankieroberto.com/weblog/898

http://www.bbc.co.uk/blogs/radiolabs/2007/12/show_your_workings.shtml

http://www.bbc.co.uk/blogs/radiolabs/2008/07/some_ical_views_onto_programme.shtml

http://www.gyford.com/phil/writing/2007/10/19/bbc_programmes.php

http://www.plasticbag.org/archives/2004/06/the_new_radio_3_site_launches/

http://www.plasticbag.org/archives/2004/06/developing_a_url_structure_for_broadcast_radio_sites/

http://www.plasticbag.org/archives/2005/03/on_reinventing_radio_enhancing_onetomany_with_manytomany/

http://archive.org/details/NativeToAWebOfData

http://www.plasticbag.org/files/misc/pips_etech.pdf

http://lanyrd.com/2005/etech/sfzp/

http://www.cityofsound.com/blog/2004/07/ripples_or_the_.html

http://www.cityofsound.com/blog/2006/03/why_lost_is_gen.html

http://www.cityofsound.com/blog/2006/01/work_quick_revi.html

http://www.flickr.com/photos/mildlydiverting/tags/wireframes/

http://www.bbc.co.uk/blogs/radiolabs/2008/06/the_simple_joys_of_webscale_id.shtml

http://web.archive.org/web/20060220172755/http://www.hackdiary.com/slides/xtech2005/

http://www.fabricoffolly.com/2008/06/bbc-radio-player-happy-birthday-rip.html

http://www.fabricoffolly.com/2007/12/chat-around-tv.html

http://www.tomski.com/archive/new_archive/000063.html

http://vanirsystems.com/danielsblog/2008/02/18/semanticcamplondon-favourite-photo/

http://smethur.st/one-from-the-archive-the-programmes-manifesto

Heatherwick, Comedy and Web Art

To the V&A Museum, for only the second time in my life, to visit the Heatherwick Studio exhibition. I must admit I’d not been aware of Thomas Heatherwick until the Olympic Cauldron, though of course his design for the new London Routemaster Bus had been on the periphery of my awareness too. A couple of thoughts struck me:
Heatherwick Studio Exhibition
The Comedy of Design

I was impressed with what I saw, and there was a definite theme which emerged from the exhibition as a whole – that of taking a material, pushing it to its’ limits, and stretching, straining it into different shapes and uses. It almost felt that Heatherwick was researching a material, or a product, and taking it to its logical conclusion, or even an illogical one. The plank which could be disguised as furniture; the rolling bridge; the stretchy, re-mouldable furniture and carpets; the zip bag – all of these felt like magic tricks, or jokes. The equivalent of a Monty Python sketch, it really did feel like comedy, expressed in manufacturing. There’s something in that, but I’m not quite sure what, just yet. His works felt almost unashamedly futuristic, immaculately researched but also almost from a naive, playful starting point – why *not* do this with a material – again, every piece felt like it was playing a joke on the original brief – c.f. this almost Bond-villain-esque boat design. I like that.

Web Design as Art

The other thing is something that I think about every time I go to a museum. We regard sculpture, painting, music, writing, even manufacturing as works and processes of art. But when it comes to the Web, our approach is often couched in very utilitarian terms – either in that of technical prowess, or from a position of usability. Not that there’s anything wrong with either of those – but it feels like currently there’s not much consideration for web design as an art form. And by that I don’t mean interaction design or visual/screen design – those are catered for. I mean the design of webs. They shouldn’t just be functional. They can be elegant, they can be works of art, too. I’d love there to be more art based on this. I’m sure there’s been similar, looking at things from a more mathematical/theoretical point of view around networks, but why not have exhibitions devoted to great design of webs. The design of a website is so often a careful balance of technical constraints, usability and art, we should be proud of it, and make more of it. Break it free from the screen, and show the topology of different websites. Study it, learn from it – but also allow more artistic freedom in it. Is there comedy in web design, too? (and not just in ‘bad’ design, of course!)

I imagine an exhibit of a dark room, filled with laser/light-emitting objects, perhaps similar (but much less deadly) to those found in the Portal series of games. Each object represents a node of a website. Each object emits a light in the dark, which connects it to another object. Perhaps the light also spells out the semantic link. The objects fill the room, and a visitor can type in a website, and, in a short space of time, the lights reconfigure to represent the topology of that website. Perhaps even make it so people can wander amongst the links, navigating the Web – breaking the links, too – redirecting them. Make the design of the Web almost physical, but forget the screens. That would be an interesting exhibit. Reminds me, too, of Listening Post.

Perhaps the final thing to think about is the way in which we conceive of the world when we think of computers – so often we think of pixels – boxes that sit snugly against each other, and we build stuff out of them. Perhaps we need to think more about networks, and re-imagine worlds out of them.